﻿using UnityEditor;
using UnityEngine;
using UnityEngine.WSA;

namespace SoarDEditor.Pandora.Window
{
    public partial class PdrWindow
    {
        public class Configuration : IDrawPanel
        {
            Vector2 ResultPanelScrollView = Vector2.zero;
            public void DrawPanel()
            {
                GUILayout.BeginHorizontal(GUILayout.Height(m_Window.position.height - 120));
                {

                }
                GUILayout.EndHorizontal();
                if (GUILayout.Button("保存", GUILayout.Width(150), GUILayout.Height(25)))
                {
                    if (MPdrConfig.Save())
                    {
                    }
                }
            }
        }
    }


}
